![Identification in VR. Supersampling and AA influence. (sample images) - Virtual Reality and VR Controllers - IL-2 Sturmovik Forum Identification in VR. Supersampling and AA influence. (sample images) - Virtual Reality and VR Controllers - IL-2 Sturmovik Forum](https://forum.il2sturmovik.com/uploads/monthly_11_2017/post-18865-0-32161700-1510492275.png)
Identification in VR. Supersampling and AA influence. (sample images) - Virtual Reality and VR Controllers - IL-2 Sturmovik Forum
![Identification in VR. Supersampling and AA influence. (sample images) - Virtual Reality and VR Controllers - IL-2 Sturmovik Forum Identification in VR. Supersampling and AA influence. (sample images) - Virtual Reality and VR Controllers - IL-2 Sturmovik Forum](https://forum.il2sturmovik.com/uploads/monthly_11_2017/post-18865-0-59127100-1510492138.png)
Identification in VR. Supersampling and AA influence. (sample images) - Virtual Reality and VR Controllers - IL-2 Sturmovik Forum
![Text on Vive is still blurry with the new VR graphics presets. Here's the difference between using in-game graphical settings vs SteamVR supersampling : r/EliteDangerous Text on Vive is still blurry with the new VR graphics presets. Here's the difference between using in-game graphical settings vs SteamVR supersampling : r/EliteDangerous](https://external-preview.redd.it/_2LWtRfL2ubcTMs0MYyUO2EDwKi92_rF-9dLA1dYxek.png?auto=webp&s=6f5268cb79ae5cd6447fc81eec4e5295ec802045)
Text on Vive is still blurry with the new VR graphics presets. Here's the difference between using in-game graphical settings vs SteamVR supersampling : r/EliteDangerous
![The improved visual difference between "no supersampling" (1.0x) and "0.65x in-game SS and 1.5 Oculus Debug Tool SS" (still effectively 1.0x) | Frontier Forums The improved visual difference between "no supersampling" (1.0x) and "0.65x in-game SS and 1.5 Oculus Debug Tool SS" (still effectively 1.0x) | Frontier Forums](http://i.imgur.com/QYkra58.png)
The improved visual difference between "no supersampling" (1.0x) and "0.65x in-game SS and 1.5 Oculus Debug Tool SS" (still effectively 1.0x) | Frontier Forums
![Identification in VR. Supersampling and AA influence. (sample images) - Virtual Reality and VR Controllers - IL-2 Sturmovik Forum Identification in VR. Supersampling and AA influence. (sample images) - Virtual Reality and VR Controllers - IL-2 Sturmovik Forum](https://forum.il2sturmovik.com/uploads/monthly_11_2017/post-13160-0-26030600-1510592634.jpg)
Identification in VR. Supersampling and AA influence. (sample images) - Virtual Reality and VR Controllers - IL-2 Sturmovik Forum
![Facebook Develops AI Supersampling To Boost Rendering Performance For High-resolution VR Headsets - Plato. Vertical Search. Ai. Facebook Develops AI Supersampling To Boost Rendering Performance For High-resolution VR Headsets - Plato. Vertical Search. Ai.](https://zephyrnet.com/wp-content/uploads/2020/07/facebook-develops-ai-supersampling-to-boost-rendering-performance-for-high-resolution-vr-headsets.jpg)